* Cyworld, Korea: $200m in 2008 revenues, 22m registered users, valuation unknown.
* Mobile Game Town, Japan: $250m in 2008 revenues, 12.6m registered users, valuation $1.4 billion.
* Gree, Japan: $60m in 2008 revenues, 8m registered users, valuation $1.2 billion.
The full article was originally published at VirtualGoodsNews, but is no longer available.
Mark Brooks: How is your dating site using virtual currency? How do you think you could make more money by using virtual currencies?
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John Assam
Virtual Currency
Posted by: Account Deleted | Apr 28, 2009 at 08:43 AM
One thing that a lot of people have missed in this recent economic down turn is the fact that in-game money for all of the massive mutliplayer online role playing games has not been effected. I guess it just shows how strong and stable the computer game industry really is.
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John Assam
Virtual Currency
Posted by: Account Deleted | Apr 28, 2009 at 08:46 AM