VIXIMO BLOG -- Aug 6 -- Asia makes up ~$5 Billion (or 90%) of the global virtual goods market. Virtual goods only started to gain serious traction in the US near the end of 2007. Virtual goods revenue in the US is projected to reach $500M in 2009 and still has a large amount of room for growth given that the US’s internet population is 66% larger then Korea and Japan’s internet audience combined.
The full article was originally published at Viximo Blog, but is no longer available.